AI Insights · Timothy · April 2022
Top 5 Anime Games on iOS in the Netherlands: Q1 2022
In Q1 2022, top anime games on iOS in the Netherlands showed varied performance metrics. Discover the download, revenue, and active user trends for popular titles.
In the first quarter of 2022, the performance of the top five anime games on iOS in the Netherlands exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
MY HERO ULTRA IMPACT from Bandai Namco Entertainment Inc. saw a peak in weekly revenue at approximately $1.2K in the week of February 7, before declining to around $112 by the end of March. Weekly downloads started strong with 3K in the first week of February but dropped significantly to around 111 by the end of the quarter. Active users mirrored this trend, beginning at 2.7K and ending at just under 1K.
ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., experienced a notable spike in weekly downloads, reaching 3.3K in the week of February 21. Revenue showed a peak at around $569 in mid-March, while active users peaked at 4K in the same week before tapering off to approximately 1.4K by the end of March.
Yu-Gi-Oh! Master Duel by KONAMI had a strong start with weekly revenue peaking at $1.2K in mid-February. Downloads showed an initial surge with 1.3K in the first week of February, but declined to about 164 by the end of March. Active users peaked at 1.5K in mid-February, stabilizing around 684 by the quarter's end.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., displayed significant fluctuations in revenue, peaking at approximately $13.5K in mid-March. Downloads remained relatively low throughout the quarter, peaking at 328 in early January. Active users showed a more consistent trend, peaking at 6.8K in late March.
The Seven Deadly Sins from Netmarble Corporation saw its highest weekly revenue at around $5.9K in early March. Downloads remained modest, peaking at 209 in mid-February. Active user numbers were relatively stable, peaking at nearly 3K in mid-February and ending the quarter at approximately 2.5K.
For more detailed insights and data, visit Sensor Tower.